Friday, August 14, 2015

Umbral Night

Umbral Night
The submission date is today, and there the drawing was. Unfortunately, it seems I didn't finish in time, and submitted the entry as was.

Some have posted up their drawings on social networks such as Tumblr, sharing their piece with others. It would suffice to say I have a very slim chance indeed of landing in the top 5, but nonetheless, I had a lot of fun with the project. It's probably one of the first pieces which I found truly satisfying, and though not completed, finished.

The theme of the Heavenswards Transition contest is to show how your character is doing in Heavenward, and how they've changed, new gear, class, and so on.

Umbral Night basically shows Silas practicing his arcane spells, the shadow behind him his old class prior to Heavensward. In going into 3.0, he chooses to go back to his starting class. On a whim I chose to go back to arcanist, a decision that has likely changed . Heading into the future while looking to the past.

Honestly though, it is a rather messy finish to this piece. I hadn't finished the shading, so the shadow looks a tad too prominent and out of place. His weapon is meant to be the Hive Grimoire as well, and I hadn't finished the glow yet.

It would suffice to say that I'd be amazed (overjoyed first, but also amazed) if I actually managed to place top 5 among all those other more practiced artists who have also likely put in more time into their work and touching it up to a greater extent.

Wednesday, August 12, 2015

Contest Entry: FFXIV Heavensward Contest

This'll be the first time I enter an art contest.

As expected I'm nervous. Though slim, one still hopes and tries. Simple though the prompt was, I feel I've learned plenty. Still haven't fully transitioned into the border-less style, but I've compromised some with colored lines instead.

Despite all attempts at sportsmanship, I find myself fervently hoping for the prize that will be gifted to the top 5 pieces judged: The FFXIV: A Realm Reborn, The Art of Eorzea.

Signed by the director no less.

I cannot express just how eager I am to prie open the the cover and take in the concept art, for there is much to learn and study from even the guidelines, if not more so, than the full piece itself.

The artist in me admires the work and details that have been worked into the game I so enjoy. The submission date is only a couple days away, I hope I make it.

It's not finished yet, but it's coming along nicely, if I do say so myself.